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Part VII. Drools Examples
Examples to help you learn Drools
Table of Contents
20. Examples
20.1. Getting the Examples
20.2. Hello World
20.3. State Example
20.3.1. Understanding the State Example
20.4. Fibonacci Example
20.5. Banking Tutorial
20.6. Pricing Rule Decision Table Example
20.6.1. Executing the example
20.6.2. The decision table
20.7. Pet Store Example
20.8. Honest Politician Example
20.9. Sudoku Example
20.9.1. Sudoku Overview
20.9.2. Running the Example
20.9.3. Java Source and Rules Overview
20.9.4. Sudoku Validator Rules (validate.drl)
20.9.5. Sudoku Solving Rules (sudoku.drl)
20.10. Number Guess
20.11. Conway's Game Of Life
20.12. Invaders
20.12.1. Invaders1Main
20.12.2. Invaders2Main
20.12.3. Invaders3Main
20.12.4. Invaders4Main
20.12.5. Invaders5Main
20.12.6. Invaders6Main
20.12.7. Invaders4Main
20.13. Adventures with Drools
20.13.1. Using the game.
20.13.2. The code
20.14. Pong
20.15. Wumpus World
20.16. Miss Manners and Benchmarking
20.16.1. Introduction
20.16.2. In depth Discussion
20.16.3. Output Summary
20.17. Backward-Chaining
20.17.1. Backward-Chaining Systems
20.17.2. Cloning Transitive Closures
20.17.3. Defining a Query
20.17.4. Transitive Closure Example
20.17.5. Reactive Transitive Queries
20.17.6. Queries with Unbound Arguments
20.17.7. Multiple Unbound Arguments
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