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Part VII. Drools Examples
Examples to help you learn Drools
Table of Contents
23. Examples
23.1. Getting the Examples
23.2. Hello World
23.3. State Example
23.3.1. Understanding the State Example
23.4. Fibonacci Example
23.5. Banking Tutorial
23.6. Pricing Rule Decision Table Example
23.6.1. Executing the example
23.6.2. The decision table
23.7. Pet Store Example
23.8. Honest Politician Example
23.9. Sudoku Example
23.9.1. Sudoku Overview
23.9.2. Running the Example
23.9.3. Java Source and Rules Overview
23.9.4. Sudoku Validator Rules (validate.drl)
23.9.5. Sudoku Solving Rules (sudoku.drl)
23.10. Number Guess
23.11. Conway's Game Of Life
23.12. Invaders
23.12.1. Invaders1Main
23.12.2. Invaders2Main
23.12.3. Invaders3Main
23.12.4. Invaders4Main
23.12.5. Invaders5Main
23.12.6. Invaders6Main
23.12.7. Invaders4Main
23.13. Adventures with Drools
23.13.1. Using the game.
23.13.2. The code
23.14. Pong
23.15. Wumpus World
23.16. Miss Manners and Benchmarking
23.16.1. Introduction
23.16.2. In depth Discussion
23.16.3. Output Summary
23.17. Backward-Chaining
23.17.1. Backward-Chaining Systems
23.17.2. Cloning Transitive Closures
23.17.3. Defining a Query
23.17.4. Transitive Closure Example
23.17.5. Reactive Transitive Queries
23.17.6. Queries with Unbound Arguments
23.17.7. Multiple Unbound Arguments
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