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Acceptor.DeciderScoreComparatorFactory.Forager.Score.ScoreDefinition.Selector.Termination.Decider.ProblemFactChange to be processed.
Solver encounters.SolverPhase which uses the brute force algorithm.Termination.calculateSolverTimeGradient(DefaultSolverScope).
Termination.calculateSolverTimeGradient(DefaultSolverScope).
Solver when the solution needs to be cloned,
for example to store a clone of the current solution as the best solution.
SolverPhase which uses the brute force algorithmBruteForceSolverPhase.CustomSolverPhase.Decider.GreedyFitSolverPhase.HardAndSoftLongScore.HardAndSoftScore.LocalSearchSolverPhase.SimpleDoubleScore.SimpleScore.SolutionDirector.Solver.Solution and its WorkingMemory accordingly.
Solution and its WorkingMemory accordingly.
Solver when the Solution needs to be inserted into an empty WorkingMemory.
Solution that is used in the WorkingMemory.
SolverPhase which uses the greedy algorithm, which is a construction heuristic.SolverPhase after every step to determine if the search should stop.
Solver after every phase to determine if the search should stop.
SimulatedAnnealingAcceptor is always better.SolverPhase which uses a local search algorithm,
such as tabu search, simulated annealing, ...DeciderScoreComparatorFactory.Solution is a collection of planning entities.Solution is a planning entity.PlanningEntityDifficultyWeightFactory.PlanningValueStrengthWeightFactory.Solution.Solver when the Score of this Solution has been calculated.
Score
of that Solution.Solver or a SolverPhase should stop.Solution.Solver.
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