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public interface Move
A Move represents a change of 1 or more planning variables of 1 or more planning entities in the solution.
Usually the move holds a direct reference to each planning entity of the solution that it will change whendoMove(WorkingMemory) is called.
On that change it should also notify the WorkingMemory accordingly.
A Move should implement Object.equals(Object) and Object.hashCode().
| Method Summary | |
|---|---|
Move |
createUndoMove(org.drools.WorkingMemory workingMemory)
Called before the move is done, so the move can be evaluated and then be undone without resulting into a permanent change in the solution. |
void |
doMove(org.drools.WorkingMemory workingMemory)
Does the Move and updates the Solution and its WorkingMemory accordingly. |
boolean |
isMoveDoable(org.drools.WorkingMemory workingMemory)
Called before a move is evaluated to decide whether the move can be done and evaluated. |
| Method Detail |
|---|
boolean isMoveDoable(org.drools.WorkingMemory workingMemory)
MoveFactory,
this is not needed as the Solver will do it for you.
workingMemory - the WorkingMemory not yet modified by the move.
Move createUndoMove(org.drools.WorkingMemory workingMemory)
workingMemory - the WorkingMemory not yet modified by the move.
void doMove(org.drools.WorkingMemory workingMemory)
Solution and its WorkingMemory accordingly.
When the solution is modified, the WorkingMemory's FactHandles should be correctly notified,
otherwise the score(s) calculated will be corrupted.
workingMemory - never null, the WorkingMemory that needs to get notified of the changes.
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